You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. As long as there would be a way for a person to walk from the vault. Then you can delete the room you highlighted (move people out first too). Only salvage or sell low-damage weapons when you've equipped all of your dwellers. Just build that first elevator down to the second floor and build rooms across so that it connects on the right to your diner and other elevator. These weapons can help prepare your dwellers for vault incidents and attacks. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers is there a better layout to remove the triple elevator on floor 3 Screenshot. You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. You make a good point on the flexibility for the elevator-3-2-3-elevator layout Atlas Survival Shelters has the largest fallout shelter factory in the. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room.
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